The Jacket I Wear In The Snow

what to wear in the snowPrintable worksheet for the kiddies to color.

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Jumping Clown

Per leggere questo in italiano, cliccate qui.

This week’s workshop was Circus Fun – so we made a Jumping Clown (also called a Jumping Jack).  The vocabulary for this project was body parts and to jump, so we sang the Hokey Pokey before getting started.  Here’s a cute and funny version of the song:

To make the clown here is what you will need:

  • clown template
  • construction paper
  • yarn
  • pencil
  • pens
  • glue
  • hole puncher
  • brads (aka paper fasteners) click on the link if you don’t know what they are
Step 1: Print off the body parts and cut them out.
Step 2: Trace template pieces onto construction paper.
Step 3: Cut out each piece.
Step 4: Decorate your clown’s close and draw a face
Step 5: Glue your clown’s hair on.

Step 6: Glue the hat to the clown’s head.  Glue the head to the clown’s body.

Step 7: Punch 2 holes  into the arms and legs as indicated on the template.  Punch holes on the clown’s body at shoulder and hip level.

Step 8:  Line the bottom hole an arm or leg with the corresponding hole in the body, insert a brad and open.  Do the same for all appendages.

Step 9: Thread a long piece of yarn through the top hole of each appendage and tie a knot at the bottom.

Step 10: Your clown is ready.  Pull on the string and watch him (or her) jump!

The Old Lady Who Swallowed a Pie Memory Game and Crossword

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The IKAOLWSAP is a favorite story of ours – it’s fun, it’s silly and it’s a great way to learn about traditional foods for this holiday.  We’ve got two ways to learn to read and spell the words.  The first one is Memory, just print and cut out the cards. You can play just like regular memory, but matching pictures and words together (instead of two alike pictures).

And there is an IKAOLWSAP crossword puzzle:

Have fun.  Happy reading and spelling and most of all Happy Thanksgiving!  Gobble gobble!

Halloween Slam

Per leggere questo post in italiano, cliccate qui.

It’s Halloween Slam!
Preparation: print one copy of each card, laminate and cut out.

To play:  each player is dealt 3 small character cards and they are placed face up in front of him.  The dealer holds the big cards.  All players begin with their hands behind their back and then the dealer flips a big card face up into the center of the players.  The first player to see one of his characters on the big card, slaps his hand on top of the card and says ‘slam’  If the card is there, the player may turn his character card over.  If the player makes a mistake and slams his hand, but his character isn’t on the big card, he receives a penalty of another character card to look for.  Only the first person to slam down his hand may wind that round and turn over his character card.  The first player to turn over all his character cards wins the game!

Happy Halloween and Happy slamming!

Flags Slam

Preparation: Print 1 copy of each sheet, laminate and cut out each card.  (There are 10 cards on each sheet, which is a total of 20 small cards):

Print 1 copy of each sheet, laminate and cut the sheets in half on the line. (There are 2 large cards per sheet, which is a total of 12 cards).

How to Play: 1 player is chosen as the dealer.  Each player is dealt 3 flag cards (the small ones).  Each player places their 3 cards face up in front ofherself f.  2  The dealer flips a large card over in the center of the table.  3 The first player to see one of her flags  on that (large) card, slams her hand on the large card.  If he is correct, she puts that card in a discard pile.  If she is incorrect and makes a mistake she is dealt another flag as a penalty. 4. The first player to get rid of all her cards wins and becomes the next dealer.
Hint – I usually play this game to learn I am/nationalities.    So when the player slams her hand – she must answer with” I am Russian” (or French or English etc) in order to win.

Chutes and Ladders, With A Twist!

Per leggere questo post in italiano, cliccate qui.

We’ve taken Chutes and Ladders and added the option to kick it up a notch! You can play the classic way, which is especially great for younger kids that are learning to count:

Supplies:

  • 2 dice
  • 1 marker for each player

The Object: be the first to reach the end of the board.

To Play: To decide who goes first, each player throws the dice.  The player with the highest number goes first and the player to her left goes second, etc.  All players put the markers on start.  Each player rolls and moves her marker that number of spaces.  If a player lands on a ladder she may go up and put her marker on that space.  If a player lands on a slide (a chute), then she must slide down and put her maker on that space.  The game ends when one person reaches 100.

Variation:Print off the cards above (or write some up with questions that related to what they already have learned).  When a player lands on the a ladder, she may only go up if she can answer a question correctly (have the teacher or adult read to get kids used to listening).  When a player lands on a chute, she can stop from sliding down by answering a question correctly.

OR….

Instead of playing with dice, here is our Chutes and Ladders with a Twist:

Supplies:

  • Chutes and Ladders board
  • the category cards (above)
  • timer

and one of each of the following for every player

  • game makers
  • paper
  • pencil

The Object: move forward by having the most original answers, the first person to get to the end wins.

To Play: All markers are set on start.  A category card is drawn by the teacher (in small groups kids can take turns).  Each team has 1 minute to think of as many items as they can related to that category. Once the timer has stopped, everyone must stop writing. Now someone reads off the words on their list, if one or more of the other players has that same word, everyone crosses that word off their list.  Eventually all the other players can read off the words that aren’t already crossed off from their list until all words that teams have in common are crossed out.  The words that are NOT crossed off are counted and the player may move ahead that many number of spaces. For example:

animals that live in the sea is drawn

Player A writes:

  • fish
  • shark
  • whale
  • octopus

Player B writes

  • fish
  • whale
  • dolphin
  • crab
  • lobster

Both teams would cross off fish and whale.  Team A would get 2 to move ahead 2 spaces because she had 2 original answers (shark and octopus).  Team B would move ahead 3 spaces (for having dolphin, crab, lobster).  Players must go up or down ladders and slides as they land on the spaces with those symbols.  The team to reach the end wins.

This is a good game to play with older kids who know a little more vocabulary.  It’s also fun to play in teams so kids have to work together to come up with the most words.  If kids are too young to write, but know a lot of vocabulary, they can sketch out the answer, but they must know the word in English in order for it to count.

Another variation – players get points for every word (in other words don’t cross off repeated words). The game moves a faster this way and also rewards kids that are not as confident in English.

The Very Hungry Caterpillar Counting Game

To read this in Italian, click here.

This is a card game inspired by The Very Hungry Caterpillar, to help kids count and learn fruits.  To play, print out one copy each of all the cards and cut them out.

The object of the game is to have the most fruits and leaves before the puzzle is completed.

1.  Shuffle the cards and put them into the center of the table

2.  On his or her turn, each player draws a card.  If the card has fruit or leaves, he places it face up on the table (so the other players can see and learn) and says how many fruits (or leaves) there are. The turn passes to the next person.  If the card has a piece of the puzzle on it, that card is placed in the center of table to begin (or continue) constructing the puzzle.

3.  Play continues until the puzzle is completed.  When the last piece of the puzzle is in place, the game ends.  Players count how many fruits and leaves they have.  The player with the most fruits and leaves wins.  (Count the actual number of objects, not the number of cards).  Have fun!